Dota 2 Research

What Is Our Aim?

If you've tried messing around with the settings in Dota 2, you know that there are hundreds of options that you can change. In fact, there are so many that you probably don't realize what most of them actually do. This study aims to find out the answer to: "Will I become a better player if I change this setting?" or "Is this setting secretly making it harder for me to play?".

We are looking for people who have been playing Dota 2 competitively for a while, either in tournaments or even just the ranked matchmaking in-game. If that sounds like you, keep scrolling!

What Do You Need?

We've prepared a small checklist of things you need to be a part of this study.

  • Love for Dota 2, and about 90 minutes of free time
  • Be able to visit NC State University on an agreed-upon date and time
  • Agree to use safe social distancing practices during the experiment
  • Have over 500 in-game hours in Dota 2
  • A Google account (For communication)
  • Be over 18 years old

What Will You Get?

If you match our requirements and are selected for the study, you will be given a $15 Amazon gift card after the completion of your play session.

How To Apply?

If you believe you meet the above requirements, please fill out this Google Form. It should take roughly 5 minutes to fill. You must also be over 18 years of age to be a participant. (Note: You will be asked to log-in with a Google account to fill out the form - this is solely to make sure we don't get duplicate entries and this contact information will not be used anywhere else.)

If you have any further questions, feel free to contact me at amadhus2@ncsu.edu. I would be happy to help you out with your queries. Make sure to mention Dota 2 Research in the subject field so I don't miss your mail!

About Me

I'm Arjun, a computer science graduate from NC State University. I'm currently working on a research project with the Visual Experience Lab at NC State, under the guidance of Dr. Benjamin Watson.

We're interested in looking at esports and video games from an academic perspective, and to find out more about this growing industry to help players get the most out of their gameplay, either casually or competitively.